\documentclass[a4paper]{book}
\usepackage{a4wide}
\usepackage{makeidx}
\usepackage{graphicx}
\usepackage{multicol}
\usepackage{float}
\usepackage{listings}
\usepackage{color}
\usepackage{textcomp}
\usepackage{alltt}
\usepackage{times}
\usepackage{ifpdf}
\ifpdf
\usepackage[pdftex,
            pagebackref=true,
            colorlinks=true,
            linkcolor=blue,
            unicode
           ]{hyperref}
\else
\usepackage[ps2pdf,
            pagebackref=true,
            colorlinks=true,
            linkcolor=blue,
            unicode
           ]{hyperref}
\usepackage{pspicture}
\fi
\usepackage[utf8]{inputenc}
\usepackage{doxygen}
\lstset{language=C++,inputencoding=utf8,basicstyle=\footnotesize,breaklines=true,breakatwhitespace=true,tabsize=12,numbers=left }
\makeindex
\setcounter{tocdepth}{3}
\renewcommand{\footrulewidth}{0.4pt}
\begin{document}
\hypersetup{pageanchor=false}
\begin{titlepage}
\vspace*{7cm}
\begin{center}
{\Large SmashMiner \\[1ex]\large 1.0 }\\
\vspace*{1cm}
{\large Generated by Doxygen 1.7.1}\\
\vspace*{0.5cm}
{\small Wed Jun 15 2011 16:14:43}\\
\end{center}
\end{titlepage}
\clearemptydoublepage
\pagenumbering{roman}
\tableofcontents
\clearemptydoublepage
\pagenumbering{arabic}
\hypersetup{pageanchor=true}
\chapter{SmashMiner OpenGL ES Game Example}
\label{index}\hypertarget{index}{}\input{index}
\chapter{Adding new enemies and dropping existing enemies}
\label{addingEnemies}
\hypertarget{addingEnemies}{}
\input{adding_enemies}
\chapter{Changing the Game Balance and Enemy Logic}
\label{changingGameBalance}
\hypertarget{changingGameBalance}{}
\input{changing_game_balance}
\chapter{Replacing the Game Sound Effect}
\label{replacingSoundEffect}
\hypertarget{replacingSoundEffect}{}
\input{replacing_sound_effect}
\chapter{Adding New Sound Effect to Game Event}
\label{addNewSoundEffect}
\hypertarget{addNewSoundEffect}{}
\input{add_new_sound_effect}
\chapter{Adding Top Level Game Menu}
\label{addGameMenu}
\hypertarget{addGameMenu}{}
\input{add_game_menu}
\chapter{Removing Top Level Game Menu}
\label{removeGameMenu}
\hypertarget{removeGameMenu}{}
\input{remove_game_menu}
\chapter{Class Index}
\input{hierarchy}
\chapter{Class Index}
\input{annotated}
\chapter{File Index}
\input{files}
\chapter{Class Documentation}
\input{class_accelometer_sensor}
\input{class_asteroid}
\input{class_ball_to_cone_effect}
\input{class_black_hole}
\input{class_bomb}
\input{class_bomb_effect}
\input{class_bomb_effect_data}
\input{class_collectible}
\input{class_comet}
\input{struct_comet_texture_data}
\input{class_cone_to_ball_effect}
\input{struct_game_object_1_1frame_data}
\input{class_frame_info}
\input{class_game_app_viewer}
\input{class_game_effect}
\input{class_game_engine}
\input{class_game_level}
\input{struct_game_level_data}
\input{class_game_object}
\input{struct_game_object_start_parameters}
\input{class_game_settings}
\input{class_game_timer}
\input{class_game_widget}
\input{class_high_score_item}
\input{class_high_score_model}
\input{class_hyper_jump}
\input{class_hyper_jump_destination}
\input{class_hyper_jump_effect_data}
\input{class_hyper_jump_in_effect}
\input{class_hyper_jump_navigator}
\input{class_hyper_jump_out_effect}
\input{class_meteor_shower}
\input{class_mineral}
\input{class_mineral_a}
\input{class_mineral_b}
\input{class_mineral_c}
\input{class_mineral_d}
\input{class_missile}
\input{class_music_player}
\input{struct_particle}
\input{class_particle_data}
\input{class_pulse_audio_output}
\input{class_rotating_collectible}
\input{class_rotating_object}
\input{class_sound_effect}
\input{class_sound_engine}
\input{class_sound_engine_pulse_audio}
\input{class_sound_engine_q_audio}
\input{class_space_craft}
\input{classsp_back_ground}
\input{classsp_back_ground_eff2_d}
\input{classsp_base}
\input{classsp_constant_material}
\input{classsp_constant_material_eff3_d}
\input{classsp_control_gauges}
\input{classsp_particles}
\input{classsp_particles_eff2_d}
\input{classsp_rewind_gauge}
\input{classsp_texture}
\input{classsp_texture_eff3_d}
\input{classsp_variable_material}
\input{classsp_variable_material_eff3_d}
\input{struct_statistics}
\input{struct_texture_data}
\input{class_timer_manager}
\input{class_ufo}
\input{class_visual_effect_data}
\input{class_wav_file}
\input{class_wrapping_game_object}
\chapter{File Documentation}
\input{config_8h}
\input{defines_8h}
\input{gameengine_8h}
\input{gamelevel_8h}
\input{gameobject_8h}
\input{gamewidget_8h}
\input{gamewidget___g_les2_8cpp}
\input{gamewidget__graphics_8cpp}
\input{hyperjumpnavigator_8h}
\input{missile_8h}
\input{particledata_8h}
\input{_controls_8qml}
\input{_help_8qml}
\input{_high_scores_8qml}
\input{main_8qml}
\input{_settings_8qml}
\input{soundengine_8h}
\input{spacecraft_8h}
\printindex
\end{document}
